Living worlds · many doors

Places built to keep growing.

Some ideas refuse to stay inside one form. They become worlds you can enter through games, stories, film, artifacts, and whatever door opens next.

Cross the threshold

Worlds taking root

Step through the worlds we’re building.

Each world can grow through different media without losing the place, questions, and people holding it together.

World 01 Now unfolding

Outbreak

The outbreak is the emergency. What people do next becomes the world.

A fictional world about containment, responsibility, and the systems people build when the emergency refuses to end.

  • Play
  • Watch
  • Read
  • Investigate

World 02 In formation

Something is taking root.

Not every world begins with a name. Some begin with a feeling that refuses to leave.

Early ideas are being sketched, tested, written, and pulled apart before they earn their place in the light.

  • Sketching
  • Prototyping
  • Writing

Not yet announced

Future worlds In imagination

There is room for what comes next.

Games, stories, films, objects, and experiences are doors. Imagination decides where they lead.

Knock on Wood is built to let the right idea grow as far as it needs to — while leaving room for strange, beautiful work that stands entirely on its own.

The next root is already searching

Follow the signal

See what emerges before it has a name.

Follow the studio for first looks at worlds in progress, new doors into Outbreak, and the experiments that may become something larger.

Follow the studio