World 01 Now unfolding
Outbreak
The outbreak is the emergency. What people do next becomes the world.
A fictional world about containment, responsibility, and the systems people build when the emergency refuses to end.
- Play
- Watch
- Read
- Investigate
Living worlds · many doors
Some ideas refuse to stay inside one form. They become worlds you can enter through games, stories, film, artifacts, and whatever door opens next.
Cross the thresholdWorlds taking root
Each world can grow through different media without losing the place, questions, and people holding it together.
World 01 Now unfolding
The outbreak is the emergency. What people do next becomes the world.
A fictional world about containment, responsibility, and the systems people build when the emergency refuses to end.
World 02 In formation
Not every world begins with a name. Some begin with a feeling that refuses to leave.
Early ideas are being sketched, tested, written, and pulled apart before they earn their place in the light.
Not yet announced
Future worlds In imagination
Games, stories, films, objects, and experiences are doors. Imagination decides where they lead.
Knock on Wood is built to let the right idea grow as far as it needs to — while leaving room for strange, beautiful work that stands entirely on its own.
The next root is already searching
Follow the signal
Follow the studio for first looks at worlds in progress, new doors into Outbreak, and the experiments that may become something larger.
Follow the studio