World 01 Now unfolding
Outbreak
The outbreak is the emergency. What people do next becomes the world.
A fictional world about containment, responsibility, and the systems people build when the emergency refuses to end.
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Scroll to watch it grow ↓
01 — A knock on wood
A held breath, a stubborn idea, and roots that take hold before anyone’s watching.
02 — It reaches
Games, stories, films — branch after branch, each one carved by hand.
03 — It bears fruit
Four kinds of trouble, glowing on the branches. Hover them.
Every project starts the same way — a knock on wood, a held breath, and the stubborn belief that the next thing we make will be the best thing we’ve made.
Worlds taking root
Our worlds can be played, watched, read, and investigated from different doors. The world keeps growing even when the medium changes.
Explore every worldWorld 01 Now unfolding
The outbreak is the emergency. What people do next becomes the world.
A fictional world about containment, responsibility, and the systems people build when the emergency refuses to end.
What we make
We don’t pick a lane. We carve in whichever medium the idea is asking for.
Playable experiences — some open into larger worlds, while others are complete in a single sitting. All are made to linger after the credits roll.
Enter the arcade →Narratives with teeth — comics, fiction, and lore built to be read twice and remembered for years.
Moving pictures that move people — trailers, shorts, animation, and the occasional thing we can’t explain until you watch it.
The hard-to-categorise stuff — experiments, collaborations, toys, and the happy accidents that become next year’s favourite project.
See the wild creative →The studio
Because making things is mostly equal parts craft and luck, and we’d be fools to pretend otherwise. We’re a small crew of builders, writers, and animators who’d rather ship something strange and true than something safe and forgettable.
No house style, no single medium — just a workbench, a long list of ideas, and a healthy respect for superstition.
Follow the studio
Get new worlds, releases, experiments, and honest studio notes as they emerge.
The first questions are optional. We save each step so you can leave and return, and ask for your email only at the end. We don’t store your IP address.
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Thanks for following along. Knock on wood.
Got something to build?
Pitches, collaborations, commissions, or just to say hello — we read everything.
hello@knockonwood.studio